After a long hiatus I am back, and intend to finish this
before the end of the year. Good thing I have vacation!
Chapter 9 is about
The Army On The March. As many know an army marches continually, moreso
in ancient warfare which was about positioning your men in the best place to
face an enemy, and usually draw them to you. Once firearms became standard, it
was all about where you could place your armaments to make the best effect,
firing a cannon downhill was preferrable to firing uphill. The British were
known to place men in rectangular formations and use volley fire to take out an
enemy, the squares were effective as long as they kept in form, although it also
made them easy targets for cannon fire. So you have strength and weakness in
one form, but as in earlier chapters its learning how to manage the risks so
that your strengths are outweighing your weaknesses.
We come now to the question of encamping
the army, and observing signs of the enemy. Pass quickly over mountains, and keep in the neighborhood of
valleys.
The idea is, not to linger among barren uplands, but to keep close to supplies of water and grass. Just as importantly an army marches on its stomach.
Much as Burgoyne learned when trying to take Albany in the American War of
Independence, once your supply lines are stretched, and your army is dwindled by
leaving men to keep your supplies secure, you eventually can end up in a
situation where you are outnumbered and without supplies. A bad situation for
any General or leader to be in. So to put this in terms or a project, what you
need is to be in a place where you have support and an ability to move about, do
not place yourself in a location where you are alone, without support, and more
importantly without supplies if you need them. If you are moving along on a
project and do not notice that soon you will need a certain environment set up,
or some equipment, do not wait until its too late, keep an eye on the terrain of
your project and know when you may need that time in the Test Lab. Or if you
suddenly need the Automation Engineer to hook you up with some new tests, do it
early, not when they are swamped with other work and unavailable. Schedule
wisely, to paraphrase another quote.
Do not climb heights in order to fight. So much for mountain warfare.
Do not move up-stream to meet the
enemy.
Looking at these
locations in individual terms.
These are the four useful branches of military knowledge
Those,
namely, concerned with
(1) mountains
Taking a group to the high ground only increases
distance, this can cause animostiy among groups as well, if there is an attitude
of superiority that is causing trouble for other groups or more importantly
putting other groups off there won't be much cooperation. Just as bringing an
army up a mountain can be tiring, putting yourself on the mountain can only sap
the resources of others who may be forced to get up to the heights, which can be
bad for resources. Mountains can be anything from unrealistic expectations,
entry criteria that is not possible to achieve or any large obstacle to
advancement. Just as the view may be nice from the mountain, it can also be a
lonely place.
(2)
rivers,
Rivers are wet. They can also run fast moving things
along with it in a way the river wants, look at white water rafting for example,
you can ride the current in your big yellow boat, but you can only go where the
river is going to let you go. Rivers can also run deep, swamping you and
drowning you. Avoid letting the river take your project along at speeds you
cannot control and push you into depths where you feel you are drowning, keep
control of what is going on, just as the white water raft needs all the oars
going to keep its direction, know what direction is it going in. An oar that is
not pushing you in the right direction will slow you down and can cause you to
hit that looming rock around the river's bend. Keep the project, and the people
on it, focused and moving in one direction and you can get through the rapids
and to the calmer waters ahead.
(3)
marshes,
Marshes slow you down. Anything that is an impediment,
or can cause work to slow, is a marsh. They can be sticky, stinky and slow
going. While you can get through a marsh, its a delaying route, avoid them.
They are not always apparent, so you need to keep an eye out for them, but
anything that can be a delay such as sharing of resources, new items added to a
project or some new directive can be marshes.
and (4) plains.
If in training soldiers commands are habitually enforced, the
army will be well-disciplined; if
not, its discipline will be bad.
If a general shows confidence in his men but always
insists on his orders being obeyed, the gain will be
mutual.
When starting a project
don't equivocate on what is required, keep everyone focused and at the same time
make sure that when changes come they are voiced one way. Don't let
miscommunication enter into it, be sure everyone is aware of changes and what
they are, and what they mean. Be consistent with who to go to with questions,
or if its a group be sure they speak with one voice. But also be sure that
those in charge are approachable, if someone has a question they should feel
comfortable asking it, when questions go unasked they answer that someone comes
up with that they feel is acceptable, may not be and this can be a delay (or a
marsh if you will) to the project. When the project lead is both in command,
and the people know what to expect of the lead, and what is expected of them,
then leading is easy and the team can move on as one.
In addition, just as an
Army moves on its stomach, add in some free lunches or a surprise meal during
milestones when possible. If people feel appreciated, even if its just a free
meal, they are more willing to go out of their way when
needed.
9 down and 4 to
go!
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